SPEED BALL – with Spring Ball equipped, Samus gains the ability to run at full speed as a ball.DEMORPH JUMP – until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form.QUICK MORPH – hold X-Ray + press down to instantly morph while in air.BOMB SKIP – hold down to avoid bomb jumping.RESPIN – press jump at any time during a normal fall to resume spinning.Bug fixes and polish applied whenever possible.Faster elevators, doors, room transitions and item-collection sequences.Heavier physics to closely resemble that of the GBA games.
Aim Up is now the only aim button, ‘Aimlock’.Moonwalk has been deleted, and the setting is now used to toggle Auto Run.Run is now toggleable between Run and Walk.Missile doors now require only 1 missile shot to be opened like in Zero Mission / Fusion, instead of the original 5 from Super Metroid.
ips patch for making the patch changes Gameplay-only related:įrom those two, almost all of the changes have been carried over from their respective base projects: Project Base - 7.2 (Nintendit 1.57), using the Super Metroid (JU).The original base hacks for this project were: To perform the special Charge+Beam combos, tap the button assigned to Run when the charge is full and you have the appropriate Beam selected! Additionally, this hack aims to make the gameplay experience of Super Metroid as closely as possible to that to Metroid Zero Mission and Metroid Fusion in both controls and physics. A hack of Super Metroid which main goal was to be able to combine the Project Base and Control Freak hacks into a single, fully functional hack.